中国组织工程研究 ›› 2026, Vol. 30 ›› Issue (22): 5782-5791.doi: 10.12307/2026.236

• 组织构建综述 tissue construction review • 上一篇    下一篇

虚拟现实治疗脊髓损伤后神经病理性疼痛

杜心愉 1 ,赵冬临 1 ,张舒扬 1 ,李世浩 2 ,邢 政 2 ,褚晓蕾 2 ,李 奇 2
  

  1. 1天津体育学院运动健康学院,天津市   301617;2天津市天津医院康复科,天津市   300211
  • 收稿日期:2025-09-10 接受日期:2025-10-21 出版日期:2026-08-08 发布日期:2025-12-27
  • 通讯作者: 李奇,硕士,副主任医师,天津市天津医院康复科,天津市 300211
  • 作者简介:杜心愉,女,2001年生,河北省石家庄市人,汉族,天津体育学院在读硕士,主要从事神经康复、脊髓损伤方面的研究。
  • 基金资助:
    国家重点研发计划“生物与信息融合(BT与IT融合)”重点专项项目(2023YFF1205200),项目参与人:邢政;天津市自然科学基金面上项目(22JCYBJC00210),项目负责人:李奇;天津市自然科学基金面上项目(22JCYBJC00220),项目负责人:褚晓蕾

Virtual reality therapy on neuropathic pain following spinal cord injury

Du Xinyu1, Zhao Donglin1, Zhang Shuyang1, Li Shihao2, Xing Zheng2, Chu Xiaolei2, Li Qi2   

  1. 1College of Exercise & Health, Tianjin University of Sport, Tianjin 301617, China; 2Department of Rehabilitation, Tianjin Hospital, Tianjin 300211, China
  • Received:2025-09-10 Accepted:2025-10-21 Online:2026-08-08 Published:2025-12-27
  • Contact: Li Qi, MS, Associate chief physician, Department of Rehabilitation, Tianjin Hospital, Tianjin 300211, China
  • About author:Du Xinyu, Master candidate, College of Exercise & Health, Tianjin University of Sport, Tianjin 301617, China
  • Supported by:
    “Biological and Information Fusion (BT and IT Fusion)” Key Special Project of the National Key Research & Development Program, No. 2023YFF1205200 (to XZ); Tianjin Natural Science Foundation General Project, No. 22JCYBJC00210 (to LQ); Tianjin Natural Science Foundation General Project, No. 22JCYBJC00220 (to CXL)

摘要:



文题释义:
虚拟现实:是一种基于计算机的技术,通过计算机技术模拟创建3D环境来替代现实世界的感官输入,用户可在虚拟环境中获得沉浸感和临场感,已成功应用于康复领域。
神经病理性疼痛:是一种由神经系统损伤或疾病直接引起的疼痛类型,主要特征为自发性疼痛、痛觉过敏和痛觉超敏。

背景:虚拟现实作为一种新型非药物干预方式在脊髓损伤后神经病理性疼痛的治疗中显示出独特优势。
目的:系统梳理脊髓损伤后神经病理性疼痛的发病机制,概括虚拟现实治疗脊髓损伤后神经病理性疼痛的具体应用模式和作用机制,探讨影响虚拟现实治疗效果的关键因素,以期为脊髓损伤后神经病理性疼痛患者提供新型治疗选择。
方法:计算机检索中国知网、PubMed、Web of Science以及Cochrane Library数据库建库至2025年6月的相关文献。英文检索词为“spinal cord injury、central sensitization、cerebral cortex、noninvasive therapy、neuropathic pain、virtual reality”,中文检索词为“脊髓损伤、中枢敏化、大脑皮层、非侵入治疗、神经病理性疼痛、虚拟现实”。共检索到1 352篇文献,最终纳入了符合要求的73篇文献进行分析。
结果与结论:脊髓损伤后神经病理性疼痛的发生涉及脊髓和脑两方面的复杂机制,与脊髓水平的中枢敏化现象以及大脑异常可塑性改变密切相关。虚拟现实作为一种新型干预方式,既可单独使用又可与其他干预方法联合使用,针对脊髓损伤后神经病理性疼痛的多维发病机制展现出独特治疗价值。单独式虚拟现实应用以虚拟行走干预为主,主要用于恢复大脑异常可塑性改变,联合式虚拟现实应用则在抑制中枢敏化、调节大脑可塑性两方面均显示出一定效果。尽管虚拟现实干预在脊髓损伤后神经病理性疼痛的治疗中显示出较大潜力,但目前相关研究及应用仍存在一定局限性,未来应致力于解决相关问题,以充分发挥虚拟现实在脊髓损伤后神经病理性疼痛中的治疗价值。
https://orcid.org/0009-0001-6002-6611(杜心愉);https://orcid.org/0000-0002-8566-5479(李奇)


中国组织工程研究杂志出版内容重点:干细胞;骨髓干细胞;造血干细胞;脂肪干细胞;肿瘤干细胞;胚胎干细胞;脐带脐血干细胞;干细胞诱导;干细胞分化;组织工程

关键词: 脊髓损伤, 虚拟现实, 沉浸式干预, 神经病理性疼痛, 疼痛管理, 康复

Abstract: BACKGROUND: Virtual reality has demonstrated unique advantages as a novel non-pharmacological intervention in the treatment of neuropathic pain following spinal cord injury.
OBJECTIVE: To systematically review the pathogenesis of neuropathic pain following spinal cord injury, summarize the specific application modes and mechanisms of virtual reality therapy for this condition, and explore key factors influencing treatment efficacy, thereby providing novel therapeutic options for patients with neuropathic pain following spinal cord injury.
METHODS: A literature search was conducted in the CNKI, PubMed, Web of Science, and Cochrane Library databases up to June 2025. The Chinese and English search terms included “spinal cord injury, central sensitization, cerebral cortex, noninvasive therapy, neuropathic pain, virtual reality.” A total of 1 352 articles were retrieved, and 73 articles that met the inclusion criteria were ultimately included in the analysis.
RESULTS AND CONCLUSION: The development of neuropathic pain following spinal cord injury involves complex mechanisms in both the spinal cord and brain, closely associated with central sensitization at the spinal level and abnormal plasticity changes in the brain. Virtual reality, as a novel intervention approach, can be used alone or in combination with other intervention methods, showing unique therapeutic value for the multidimensional pathogenesis of neuropathic pain after spinal cord injury. Standalone virtual reality applications primarily involve virtual walking interventions aimed at restoring abnormal changes in brain plasticity. Combined virtual reality applications demonstrate certain efficacy in both inhibiting central sensitization and regulating brain plasticity. Although virtual reality interventions show considerable potential for treating neuropathic pain following spinal cord injury, current research and applications have certain limitations. Future efforts should focus on addressing these issues to fully realize the therapeutic value of virtual reality in managing neuropathic pain following spinal cord injury.


Key words: spinal cord injury, virtual reality, immersive intervention, neuropathic pain, pain management, rehabilitation

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