[1] ALAWIEH A, ZHAO J, FENG W. Factors affecting post-stroke motor recovery: implications on neurotherapy after brain injury. Behav Brain Res. 2018;340:94-101.
[2] SHIN JH, KIM MY, LEE JY, et al. Effects of virtual reality-based rehabilitation on distal upper extremity function and health-related quality of life: a single-blinded, randomized controlled trial. J Neuroeng Rehabil. 2016;24(13):17.
[3] 彭广帅,樊星雨,刘笑宇,等. 柔性可穿戴康复手套的设计与控制[J]. 医用生物力学,2019, 34(6):637-643.
[4] FRENCH B, THOMAS LH, COUPE J, et al. Repetitive task training for improving functional ability after stroke. Cochrane Database Syst Rev. 2016; 11(11):CD006073.
[5] BURKHART PV, SABATÉ E. Adherence to long-term therapies: evidence for action. J Nurs Scholarsh. 2003;35(3):207.
[6] SIEKIERKA EM, ENG K, BASSETTI C, et al. New technologies and concepts for rehabilitation in the acute phase of stroke: a collaborative matrix. Neurodegenerative Dis. 2007;4(1):57-69.
[7] HENDERSON A, KORNER-BITENSKY N, LEVIN M. Virtual Reality in Stroke Rehabilitation: A Systematic Review of its Effectiveness for Upper Limb Motor Recovery. Top Stroke Rehabil. 2007; 24(6):e24111.
[8] 肖倩,余赛英,孙沛. 虚拟现实技术在医疗护理领域中的应用与研究进展[J]. 中国护理管理, 2020,20(2):165-170.
[9] 肖湘,黄东锋. 虚拟现实训练改善脑卒中患者上肢运动功能的经颅磁刺激评估[J]. 中国组织工程研究,2022,26(17):2756-2761.
[10] MERIANS AS, FLUET GG, QIU Q, et al. Robotically Facilitated Virtual Rehabilitation of Arm Transport Integrated With Finger Movement in Persons with Hemiparesis. J Neuroeng Rehabil. 2011;8(8):27.
[11] 容小川,张盘德,刘翠华,等. 虚拟现实技术治疗对脑卒中患者上肢功能障碍的疗效[J]. 实用医学杂志,2015,33(11):1807-1809.
[12] 陈晨,孟兆祥,杨康,等. 智能镜像手套任务导向性训练联合低频重复经颅磁刺激对脑卒中患者手功能效果的随机对照试验[J]. 中国康复理论与实践,2024,30(7):831-838.
[13] MOUAWAD MR, DOUST CG, MAX MD, et al. Wii-based movement therapy to promote improved upper extremity function post-stroke: a pilot study. J Rehabil Med. 2011;43(6):527-533.
[14] 田然,柏敏,马腾. 虚拟现实技术对脑卒中患者上肢功能及日常生活活动能力的效果[J]. 中国康复理论与实践,2016,22(12):1371-1374.
[15] GIJBELS D, LAMERS I, KERKHOFS L, et al. The Armeo Spring as training tool to improve upper limb functionality in multiple sclerosis: a pilot study. J Neuroeng Rehabil. 2011;8(1):1-24.
[16] 钟迪,张舒婷,吴波. 《中国急性缺血性脑卒中诊治指南2018》解读[J]. 中国现代神经疾病杂志,2019,19(11):897-901.
[17] FUGL-MEYER AR, JÄÄSKÖ L, LEYMAN I, et al. The post-stroke hemiplegic patient. 1. a method for evaluation of physical performance. Scand J Rehabil Med. 1975;7(1):13-31.
[18] 赵江莉,毛玉瑢,徐智勤,等. 中文版上肢动作研究量表在早期脑梗死患者中的效度[J]. 中国康复理论与实践,2019,258(8):946-955.
[19] LIANG KJ, CHEN HJ, SHIEH JY, et al. Measurement properties of the box and block test in children with unilateral cerebral palsy. Sci Rep. 2021;11(1): 20955.
[20] 王赛华,施加加,孙莹,等. 简体版改良Barthel指数在脑卒中恢复期中的信度与效度研究[J]. 中国康复,2020,35(4):179-182.
[21] 李辉,劳方金,顾旭东,等. 基于虚拟现实的肩前屈特定角度训练对脑卒中偏瘫患者上肢功能恢复的影响[J]. 中华物理医学与康复杂志, 2023,45(2):134-136.
[22] 韩晓晓,柯将琼,蒋松鹤,等. 虚拟现实游戏训练对脑卒中患者偏瘫上肢功能恢复的影响[J]. 中华物理医学与康复杂志,2016,38(6):401-405.
[23] 丁玎,谢瑛,刘元旻. 虚拟情景互动训练对注意障碍脑卒中患者上肢运动功能的影响[J]. 中国康复,2022,37(4):204-208.
[24] 赵一瑾,余彬,何龙龙,等. 虚拟现实技术结合作业治疗训练对脑卒中偏瘫患者上肢功能影响的临床研究[J]. 中国康复医学杂志,2019, 34(6):661-666.
[25] AIN QU, KHAN S, ILYAS S, et al. Additional Effects of Xbox Kinect Training on Upper Limb Function in Chronic Stroke Patients: A Randomized Control Tria. Healthcare. 2021;9(3):242.
[26] KIPER P, SZCZUDLIK A, AGOSTINI M, et al. Virtual Reality for Upper Limb Rehabilitation in Subacute and Chronic Stroke: A Randomized Controlled Trial. Arch Phys Med Rehabil. 2018;99(5):834-842.e4.
[27] SCHUSTER-AMFT C, ENG K, SUICA Z, et al. Effect of a four-week virtual reality-based training versus conventional therapy on upper limb motor function after stroke: A multicenter parallel group randomized trial. Plos One. 2018; 13(10):e0204455.
[28] THIELBAR KO, LORD TJ, FISCHER HC, et al. Training finger individuation with a mechatronic-virtual reality system leads to improved fine motor control post-stroke. J Neuroeng Rehabil. 2014;11:171.
[29] EL-KAFY EMA, ALSHEHRI MA, EL-FIKY AA, et al. The Effect of Virtual Reality-Based Therapy on Improving Upper Limb Functions in Individuals With Stroke: A Randomized Control Tria. Front Aging Neurosci. 2021;13:731343.
[30] CHEN J, OR CK, CHEN T. Effectiveness of Using Virtual Reality Supported Exercise Therapy for Upper Extremity Motor Rehabilitation in Patients With Stroke: Systematic Review and Meta-analysis of Randomized Controlled Trials. J Med Int Res. 2022;24(6):e24111.
[31] CHAU PH, YAN YJK, CHAN MKM, et al. Feasibility, acceptability, and efficacy of virtual reality training for older adults and people with disabilities: A single-armed pretest-posttest design study (Preprint). J Med Int Res. 2021;23(5):e27640.
[32] 王宏图. 虚拟现实技术在脑卒中运动康复中的应用现状[J]. 中国康复理论与实践,2014,20(10): 911-915.
[33] 邹鸿雁,白定群,杨力凝,等. 虚拟现实技术在卒中后上肢康复中的应用现状及可能机制[J]. 中国康复,2024,39(2):111-112.
[34] 黄晓娇,周柯冰,闫凤侠. 脑卒中患者康复动机的研究进展[J]. 护理学杂志,2024,39(12): 116-120.
[35] 吉凤,王世民. 卒中后神经可塑性与运动功能恢复[J]. 国际脑血管病杂志,2006,14(6):446-447.
[36] 梁明,窦祖林,王清辉,等. 虚拟现实技术在脑卒中患者偏瘫上肢功能康复中的应用[J]. 中国康复医学杂志,2013,28(2):114-118.
[37] 张星星,段宏为,周晨,等. 虚拟现实技术应用于脑卒中康复的有效性及安全性的系统评价再评价[J]. 中国全科医学, 2020,23(5):566-572.
[38] 蔡丹娴. 虚拟现实辅助训练对卒中亚急性期偏瘫上肢运动功能康复的临床研究[D]. 广州:南方医科大学,2020.
[39] 王佳乐,杨巧红. 虚拟现实技术在脑卒中患者康复中的应用进展[J].2021,21(1): 54-57.
[40] 胡艳,陈子雯. 虚拟现实康复对脑卒中患者情绪及生活质量影响的Meta分析[J]. 现代实用医学,2022,34(8):1028-1031.
[41] 陈颖. 用于康复训练的虚拟上肢及运动控制设计[D]. 重庆:重庆大学,2018.
[42] KANG MG, YUN SJ, SANG YL, et al. Effects of Upper-Extremity Rehabilitation Using Smart Glove in Patients With Subacute Stroke: Results of a Prematurely Terminated Multicenter Randomized Controlled Trial. Front Neurol. 2020;9(11): 580393.
[43] 徐洋凡. 基于Kinect虚拟现实下肢游戏的临床设计及应用[D]. 广州:暨南大学, 2016.
[44] 朱俊志,危昔均,于丁,等. 虚拟环境训练(XBOX Kinect)对促进卒中患者上肢协调功能恢复效果的研究:初期报告. 中国康复医学会第九届全国康复治疗学术年会,2012.
[45] FLORIAN G, ALIREZA G. Closed-Loop Neuroprosthesis for Reach-to-Grasp Assistance: Combining Adaptive Multi-channel Neuromuscular Stimulation with a Multi-joint Arm Exoskeleton. Front Neurosci. 2016;(10):284.
[46] PARKER SM, RICKS B, ZUNIGA J, et al. Comparison of virtual reality to physical box and blocks on cortical an neuromuscualar activations in young adults. Sci Rep. 2023;13(1):16567.
[47] ALVAREZ-RODRÍGUEZ M, LÓPEZ-DOLADO E, SALAS-MONEDERO M, et al. Concurrent Validity of a Virtual Version of Box and Block Test for Patients with Neurological Disorders. World J Neurosci. 2020;10(1):79.
[48] JARDÓN A, CUESTA-GÓMEZ A, OÑA ED, et al. Validity of a fully-immersive VR-based version of the box and blocks test for upper limb function assessment in Parkinson’s disease. Sensors. 2020; 20(10):2773.
[49] 徐建光,王彤,单春雷,等. 虚拟现实技术应用于感觉-运动功能康复的专家共识[J]. 中国康复医学杂志,2024,39(4):461-470.
|